Browse Source

WIP

master
Florian Bouillon 1 year ago
commit
a77bba8be0
2 changed files with 191 additions and 0 deletions
  1. +23
    -0
      index.html
  2. +168
    -0
      prgm.js

+ 23
- 0
index.html View File

@@ -0,0 +1,23 @@
<!DOCTYPE html>
<html dir="ltr" lang="en-US">
<head>
<meta charset="utf-8">
<title>yolo</title>
<style>
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>

</head>
<body>
<canvas id="snake" width="480" height="480"></canvas>
</body>
<script type="text/javascript" src="prgm.js"></script>
<script>
window.onload = function() {
Game.init();
};
</script>
</html>

+ 168
- 0
prgm.js View File

@@ -0,0 +1,168 @@
var canvas = document.getElementById("snake");
var ctx = canvas.getContext("2d");
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var ballRadius = 10;
var xS = canvas.width / 20;
var yS = canvas.height / 20;
var lastKey = null;
/*
Tableau avec x, y
xTotal = canvas.width/10;
yTotal = canvas.height/10;
*/

Game = {
elements: [],
food: null,
snake: null,
columns: 0,
line: 0,
init: function() {

for (var i = 0; i < canvas.height; i+=20) {
for(var t = 0; t < canvas.width; t+=20) {
//console.log(t);
var square = new Square();
square.ctx = ctx;
square.color = "red";
square.width = xS;
square.pos = [t, i];
square.draw();
this.elements[this.elements.length] = square;
}
}

this.food = new Food();
this.food.width = xS;
this.food.ctx = ctx;
this.food.pos = [randInt(0,xS-1)*20, randInt(0, yS-1)*20];
console.log(this.food.pos);
this.food.draw();

var snake = new Snake();
snake.ctx = ctx;
snake.color = "white";
snake.width = xS;
snake.pos = [[0,0]];
snake.draw();
this.snake = snake;


setInterval(this.update, 50);





},
update: function() {
ctx.clearRect(0, 0, canvas.width, canvas.height); // clear Canvas
for (var t = 0; t < Game.elements.length; t++) {
Game.elements[t].update();
}
//console.log(Game.snake.pos[Game.snake.pos.length-1] +", "+ Game.food.pos);
if(Game.snake.pos[Game.snake.pos.length-1][0] ===Game.food.pos[0] && Game.snake.pos[Game.snake.pos.length-1][1] ===Game.food.pos[1]) {

Game.snake.bigger();
Game.food.new();
}

Game.food.update();
Game.snake.update();
}
};

window.addEventListener('keydown', function (e) {
if(e.keyCode !== 82) {
e.preventDefault();
/*
Right: 39 || 68
Left: 37 || 81
Up: 90 || 38
Down: 83 || 40
*/
lastKey = e.keyCode;

}
});

function Square() {
this.width = 0;
this.pos = [0,0];
this.color = "blue";
this.ctx = null;
this.draw = function() {
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos[0], this.pos[1], this.width, this.width);
};
this.update = function() {
this.ctx.clearRect(this.pos[0], this.pos[1], this.width, this.width);
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos[0], this.pos[1], this.width, this.width);
};
}

function Snake() {
this.width = 20;
this.pos = [[0,0]];
this.color = "orange";
this.ctx = null;
this.bigger= function() {
this.pos.unshift([this.pos[0]]);
};
this.draw = function() {
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos[0][0], this.pos[0][1], this.width, this.width);
};
this.update = function() {
//console.log(this.pos);
//this.ctx.clearRect(this.pos[0], this.pos[1], this.width, this.width);
this.ctx.fillStyle = this.color;
var vert = 0;
var hori = 0;
if(lastKey === 90 || lastKey === 38 ) vert = -20;
else if(lastKey === 39 || lastKey === 68) hori = 20;
else if(lastKey === 83 || 40 === lastKey) vert = 20;
else if(lastKey === 37 || 81 === lastKey) hori = -20;
this.pos.push([this.pos[this.pos.length-1][0]+hori, this.pos[this.pos.length-1][1]+vert]);
this.pos.shift();
for(var t = 0; t < this.pos.length; t++) {
var a = this.pos[t][0];
var b = this.pos[t][1];

this.ctx.fillRect(a, b, this.width, this.width);

if(t > 1 && this.pos.length > 1 && a === this.pos[this.pos.length-1][0] && b === this.pos[this.pos.length-1][1]) {
console.log((this.pos.length > 1) +", "+ (a === this.pos[this.pos.length-1][0]) +", "+ (b === this.pos[this.pos.length-1][1]));
lastKey = 0;
window.alert("Game Over!");
}
}
};
}

function Food() {
this.width = 0;
this.pos = [0,0];
this.color = "yellow";
this.ctx = null;
this.new = function() {
this.pos = [randInt(0,xS-1)*20, randInt(0, yS-1)*20];
};
this.draw = function() {
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos[0], this.pos[1], this.width, this.width);
};
this.update = function() {
this.ctx.clearRect(this.pos[0], this.pos[1], this.width, this.width);
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos[0], this.pos[1], this.width, this.width);
};
}

function randInt(min, max) {
return Math.floor((Math.random() * (max+1)) + min);
}

Loading…
Cancel
Save